![]() We’ve also heard how many of you would benefit from a good character controller to get started. Our short-term focus will be observing how you leverage ECS for Unity, and acting on opportunities to further consolidate workflows and provide a better experience. ![]() However, the work doesn’t stop here, and we are currently focused on the following areas.Ĭonsolidation of ECS workflows: With the release of ECS for Unity, we expect to see a wide range of new use cases emerging. With the general availability of ECS for Unity, the Burst compiler, and the C# Job System creators are now equipped with a strong foundation to build more ambitious games with Unity. With Unity 2022.2 Tech Stream, creators can dive into Megacity, a sample with a wide array of dynamic objects illustrating how thousands of active physics objects interact efficiently at scale. With Havok Physics for Unity, you have access to optimized caching that provides enhanced performance and stability for large worlds and complex physics scenes. Unity Physics, an ECS-compatible deterministic and stateless physics engine, comes with a robust set of physics solver components that includes rigid bodies, joints, collision detection, and other queries that allow you to build performant and deterministic physics worlds.ĮCS for Unity also powers Havok Physics for Unity, which provides the industry-leading deterministic physics simulation and collision detection used in some of the world’s best-selling games. If you are looking to build massive, deterministic, large-scale simulations with hundreds or thousands of physics colliders, ECS for Unity includes the Unity Physics and Havok Physics for Unity packages. In this edition of the Games Focus series, we’ll talk about the benefits seasoned Unity creators can get with ECS for Unity, how early adopters have used it, and what’s planned for 2023 and beyond. I think it’s going to be a game-changing time for many of us (pun intended). Before joining Unity, my experience with Unity was as a creator – poring through documentation and videos, spending hours learning how to master the engine to create wonderful games and experiences.Īs a creator, I can’t express how excited I am about the upcoming release of ECS for Unity in Unity 2022.2 Tech Stream. The team has been working to bring you better tools to deliver incredible games to your players. Hey there! I’m Isaac Seah, product manager with the DOTS team at Unity, where I help drive the ECS for Unity (Entity Component System) product strategy. In this installment, we cover the status, upcoming release plans, and future vision for enabling you to build more ambitious games with Unity. This is the ninth blog in our Games Focus series, which highlights key product development initiatives for the year ahead and beyond.
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